With this, you can heal everyone in your party with a simple Healing Word.Īt 6th level, you become a Mighty Summoner. Give your party advantage on all ability checks made to detect creatures and restore hit points to every ally in the aura when you cast a healing spell. Since this uses your reaction, you can only grant advantage once per round but that is still very useful. Use your reaction to grant advantage on an attack and give your party advantage on perception checks. While the Strength advantage is only really useful for allies who rely on grappling or shoving, the temporary hit points are increasingly useful the more allies you have. You give temporary hit points to every creature you choose within the aura and you all gain advantage on Strength checks and Strength saving throws. Summoning the spirit takes a bonus action, you can move it as a bonus action, it lasts for one minute, and you can use this ability once per short rest. In most cases, this is large enough to cover the entire battleground. You are able to summon one of three spirit totems whose aura fills a 30-foot radius sphere. You also gain a key feature for this class, the Spirit Totem. While beasts can understand you, it will be up to your DM how much information you might be able to divine from the animals you come across. Question: What race is best for druids?Īt 2nd level, you learn the fey language Sylvan and the ability to communicate with beasts.Question: How many spells can a druid prepare?.Question: Can I use a spirit totem while in Wildshape?.Question: What can a shepherd druid summon?.Question: Which book is the Circle of the Shepherd In?.Question: Can the Circle of the Shepherd Wildshape?.
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