Opening the cache consumes this item., or the Encrusted Cache for the Survivors of the Void - DLC ContentĮncrusted Key is part of the Survivors of the Void DLC. Gain access to a Rusty Lockbox that contains a powerful item.Ī hidden cache containing an item ( 80%/ 20%) will appear in a random location on each stage. This item can especially help to find the Rusty Lockbox for the Rusted Key Rusted Key.The only caveat is that Equipment Drones do not use their equipment unless they are looking at an enemy. Equipment Drones can make good use of this item by drastically reducing the cooldown, allowing for much more frequent scans for players looking to speedily locate Chests, Shrines, Barrels, Drones, Items, Lunar Pods, and the Teleporter (pre-activation).Although this item covers a large radius, it is not infinite and some interactables may potentially be excluded from the scan depending on the player's position.Lunar Pods, Newt Altars, Platforms, pressure plates (on Abandoned Aqueduct), Portals, and Deep Void Signals are marked with. Dropped items, Lunar Coins, and Scrappers are marked with.Broken drones and Turrets are marked with.Shrines and Cleansing Pools are marked with.Chests, Equipment Barrels, Radio Scanners, 3D Printers, Fans, the Broken REX in Abyssal Depths, the Scavenger's Sack, Void Cradles, and Void Potentials, are marked with.When activated, a holographic projection will quickly emanate from the player outward, marking every interactable within 500 meters with an icon for 10 seconds. The Radar Scanner is an equipment in Risk of Rain 2. Not to be confused with Radio Scanner, an interactable that unlocks Environment logs. Reduce equipment cooldown by 15% (+15% per stack). Hold an additional equipment charge (+1 per stack). Forces your Equipment to activate whenever it is off cooldown. Reduce Equipment cooldown by 50% (+15% per stack). So most of the time I try to stick to grabbing two items, pushing the teleport, then looting what I can and getting the heck out.Reveal all interactables within 500m for 10 seconds.Ħ Gesture of the Drowned Gesture of the Drownedĭramatically reduce Equipment cooldown. Heck, I've even done a no item run on Acrid. I can generally manage with going low on items. Combat shrines and the new money making item are the common offenders of this, since they both allow me to spend more time looting than waiting for enemy spawns. I regularly break the 5 minute rule if the situation allows for it, though. If you can go light on items without dying, do it. If you can't go light on items without dying, you're better off grabbing whatever you need. But you'll more steadily power up instead of getting weaker for the first few stages before spiking. On the contrary, looting everything in a stage early on takes more time. It's just that if you go light on the items at first you'll be able to spend more of your time looting chests instead of farming money later. It's not like moving through the stages quickly magically makes you strong. The ten minute rule exists because the early game economy sucks. The rapid fire having stun on it is too useful over the grenades. I think I used shotgun and the rapid fire as the abilities. If you get sirens call for stage 4, don't bother with the eye unless you have a craaazy strong run going, its generally not worth the time (Maybe acrid can do it in a reasonable time with poison).Ĭommando specific, I found ATG missles to be super useful, as well as getting one of each runalds/kjaros bands. Also checking for red items (tesla coil, 57 leaf clover, soulbound, behemoth) can all give you the extra power to fix a run and complete stage 7. Stage 4 is also when I start trying to hit newt altars, a shaped glass, corpsebloom, gesture, and strides of heresy can all help you complete a run. Elites should be getting more common, meaning your income will be enough to afford most/all of the items on this stage. All of the tri-terminals are green items on stage 4, if your run is going well you should be able to manage all of the enemies well enough. Stage 4 is a really good balance between difficulty, gold, and loot. Shrines of combat are really nice in these stages as they accelerate your income. Stages 1-3 I make a habit of locating teleporter, and finding a decent path towards it that picks up items along the way, do teleporter, use the last bit to scavenge an extra item or two nearby, but skip if I don't see anything. I've gotten the mastery on all characters, and my general strat for each is 4-6 minutes per stage, spending extra time on stage 4 (ideally the red stage, not the shipwreck one) to get all of the items.
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